Los Inmortales: How to Build a Winning 7-Card Squad

6 min read · inmortales · squad-building · cards

Squad-building for the football card game: how auras work, why you build around your Inmortales, what the keywords and counters do, and the shapes that win duels.

Los Inmortales is a football card game with a real tactical engine underneath, which means squad-building is not just picking the seven highest ratings. A duel squad is 1 goalkeeper, 4 starters and 2 impact subs, with at most two of the gold Inmortal cards. The winning squads are built around what those two legends actually do.

Every card contributes to three zones the engine computes each quarter: defence (tackling, physicality, pace, plus a big share from your keeper), midfield (creativity, physicality, tackling, which decides possession) and attack (shooting, pace, technique, which turns possession into goals). The engine raises attack-versus-defence gaps to a high power, so small edges in the right zone become large swings in chances created.

Build around your Inmortales, not just with them

Each Inmortal has an aura that lifts specific teammates for the whole match. That makes your other five picks a multiplier decision. Pele makes every teammate shoot braver, so surround him with players who already shoot: a second finisher turns his aura into goals. Maldini lifts his fellow defenders, so pairing him with another strong centre-back doubles the value. Ronaldo Nazario boosts your fastest teammate's pace, so a quick winger gets faster still.

Flaws matter as much as auras. Ronaldo tires faster than anyone, so keep a fresh attacking sub for the final quarter. Zidane can see red against a Provocador, so check the opponent's cards before you field him in a duel against a person. Ronaldinho's aura fades if you fall two goals behind, so he suits squads that start fast. And never field two Inmortal centre-forwards: Di Stefano's Ego rule halves both auras, because there is only one king.

Keywords and their counters

The blue keywords are the card game's rock-paper-scissors layer. Each keyword boosts your side once (they do not stack, so spreading keywords beats doubling them), and each has a counter that halves it when the opponent fields it.

Shapes that work

The guided builder's default shape (keeper, two defenders, one midfielder, one attacker, plus two subs) is balanced for a reason: every zone gets fed, and your best four outfielders start automatically. From there, three archetypes cover most of the ladder.

The fortress: Yashin or a Muralla keeper, Maldini plus a second centre-back, and a counter-attacking Rayo forward. You concede little, keep clean sheets (which earn Momentum), and steal the win late. The engine room: a Maestro midfield with Zidane or De Bruyne, controlling possession quarter after quarter; possession feeds chances and Momentum together. The blitz: Pele plus finishers, attacking mentality, and the intent to be two goals up before their keeper settles. Each shape loses to one of the others somewhere, which is exactly the point: read the opponent, then pick the shape.

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